That’s Long Overdue

Decision Day

How the game works, and where its numbers come from.

Updated 28 September 2026

The short version. Decision Day is a college admissions simulator, made for entertainment. Its odds are built from what each college publishes about itself, chiefly its Common Data Set. No college is involved: the game is not affiliated with or endorsed by any of them, its letters, scholarships and results are simulated, and none of it is admissions advice.

What it is

You tell the Committee about yourself: a first name, your GPA, test scores if you have them, your AP classes, your home state, the kind of high school you attend, a major, and three traits that describe you. Then you choose up to ten colleges from a list of 200 and apply, early where the college offers it. You can visit up to three campuses. Then the letters arrive, and you open them one at a time.

Each decision is drawn at your odds for that college, so the same application can go either way. After the letters, every result comes with the Reader’s Notes: a worksheet that shows what helped, what hurt, your odds against the average applicant’s, and how the college says it weighs each part of an application.

Not affiliated with any college

Decision Day is made by That’s Long Overdue. No college or university is involved in it, has endorsed it, or has reviewed what it says.

College and university names are trademarks of their owners, used here only to identify them. SAT and AP are trademarks registered by the College Board, and ACT is a registered trademark of ACT Education Corp. Neither is affiliated with Decision Day.

Where the numbers come from

Everything the game knows about a college comes from public sources, and every figure is recorded with the address of the page it came from.

200colleges, each researched on its own

8,500+sources recorded, almost all on the colleges’ own websites

175on the 2025–26 Common Data Set, the newest edition

The Common Data Set

Most U.S. colleges answer the same standard questionnaire every year, the Common Data Set, and publish it, usually through their office of institutional research. It is the game’s main source. Where a college hasn’t published the 2025–26 edition, the game uses its newest public one. The two colleges on the list that publish none are covered by federal figures and their own pages. The game reads these sections:

C1Applicants, admits and enrollment, overall and by residency: the admit rate
C2The waitlist: how many were offered a place, and how many were admitted from it
C7How the college rates 18 factors, from grades and course rigor to essays, character, where you live and your interest in the college
C9The middle 50% of SAT and ACT scores, and the share of students who sent them
C11, C12The high school GPAs of the entering class
C21, C22Early decision and early action, with their admit rates
H2AMerit scholarships: how many first-year students receive one, and the average award

The colleges’ own websites

Federal data

How a college is researched

One college at a time, from the same brief:

  1. Read the college’s newest Common Data Set and its own pages, and record every number with its source. A number that can’t be found or verified is left blank, and the gap is written down. Nothing is guessed.
  2. Check the admit rate against the college’s own reports, the testing policy against its admissions site, and the hard-to-enter majors against how it actually admits.
  3. Record every judgment call separately, with the reason. A college’s favorite traits come only from its own “what we look for” wording, never from its reputation.
  4. Build the college’s profile from the research with a script, so it can be rebuilt and corrected at any time.

Programs awarded on family income, first-generation status or background are left out, because the game doesn’t ask about them.

How the odds work

The game doesn’t hand everyone the admit rate. A college that admits 5% of its applicants doesn’t give each of them a 1‑in‑20 chance: some are far likelier to be admitted than others, and many have almost none.

The curves were checked against outcomes that colleges and researchers have published, such as admit rates by SAT score and by GPA.

Scholarships

The scholarships and honors programs in the letters are real programs at those colleges, taken from their own pages. The game decides who is selected from each program’s published rules (GPA and test cutoffs, residency, major) and from the strength of the application. Amounts are the college’s published figures, and an award of a share of tuition is priced from its cost of attendance. Where a college publishes only a range, the amount is drawn from it. Where it publishes no amount, the game estimates one around the college’s average merit award. Treat every amount as an illustration, not an offer.

The letters

The letters are written for the game. They follow the way real decision letters are built, a short fixed form whose variation lives at the edges, and each college keeps one voice, drawn from its own public pages: whether it names the entering class by its year, its word for the entering term, the cheer on its admitted-students pages. They never copy a college’s real letter. Where a letter cites numbers, such as how many students applied, they are the college’s own figures, and only colleges that admit fewer than 40% of applicants cite them.

What it leaves out

The odds are estimates, not predictions. Before you apply anywhere, read the college’s own admissions website and talk to your school counselor.

Corrections

If something about a college is wrong, email admin@thatslongoverdue.com with the college, what’s wrong, and where you found the right figure. We check it against the source and fix it.

Privacy

Decision Day has no accounts and no ads. It counts which parts of the game get played, never your name, grades or scores, and you can switch that off in its settings. The details are in the privacy policy.

Thats Long Overdue LLC · Seattle, Washington