That’s Long Overdue

Privacy

Effective 17 October 2026

The short version. We do not want your personal information and we do not collect it. There are no accounts, no sign-ups and no ads in anything we make. Some products count anonymous usage so we can tell which parts get used. Nothing we receive identifies you.

How this policy is organised

This one policy covers everything That’s Long Overdue makes. The section below it, What is true of everything we make, is the baseline and applies to every product without exception. After that there is a short section per product for anything specific to it, because an app store listing has to describe that particular app accurately, not software in general.

If a product is not listed below, the baseline is the whole story for it.

What is true of everything we make

Anonymous usage statistics

Some products count how they are used: app opens, session length, which screens are viewed, which features get used, device model, operating system version and approximate country. It is aggregated and anonymous, it is used to work out which parts are worth improving, and it is never used to identify you or to show you ads. Where a product does this, it says so in its section below, and names the service that processes it. When we pay to advertise a product, that product may also use these statistics to measure which of our ads brought players in. Its section says so where that applies.

Purchases

Where a product offers a purchase, it is handled entirely by the app store, either Google Play or the App Store. We never receive or see your payment details, card numbers or billing information. The product only learns that a purchase succeeded, so it can unlock what you bought.

Children

We do not knowingly collect personal information from anyone, children included. The anonymous statistics described above are the only data we receive from any of our products, regardless of who is using it.

Changes

If a product changes in a way that affects any of the above, this page is updated and the effective date at the top is revised.

Desert Island Draft

A survival game for Android. The baseline above applies: no account of ours, no personal information, no ads. The game uses Google Play Games for cloud save and leaderboards, described below.

What it counts

Desert Island Draft collects anonymous usage analytics through Google Analytics for Firebase: app opens, session length, screens viewed, and gameplay events such as cards drafted, runs finished and how the castaway died, along with device model, operating system version and approximate country, and the advertising identifier your device provides. If something in the game breaks, it also sends a short error report: the error message, where in the game’s code it happened, and which screen was open. This is aggregated and anonymous. It is used to understand how the game is played, to fix what breaks, and to improve it. It is never used to identify you or to show you ads, and it is never sold.

Measuring our own ads

We advertise Desert Island Draft through Google Ads. The advertising identifier lets Google Ads tell us how many installs and games came from those ads, so we know which ones are worth paying for. We see only those totals, never who you are. The game itself shows no ads. You can reset or delete your advertising identifier at any time in your phone’s settings, under Google, then Ads.

Google retains the analytics data for a limited period (by default fourteen months) and then deletes it. Google’s handling of it is covered by the Google Privacy Policy.

Purchases

Optional in-app purchases are processed entirely by Google Play under the Google Privacy Policy. We never see your payment details.

Your progress

Level, unlocked cards, know-how and run history are saved on your device. If you are signed in to Google Play Games, the game also keeps a copy in your Play Games account (Saved Games), so your progress comes back after a reinstall or on a new phone. That copy is stored by Google in your own account. It is never sent to us and we cannot read it. You can delete it, along with the rest of your Play Games data, from your Google Play Games settings.

Leaderboards

When a life sets your best on an island that has a leaderboard, the game posts the number of days lived to that Google Play Games leaderboard. Other players see it next to your Play Games profile name and picture, according to your Play Games profile visibility settings. We see the leaderboard the way everyone else does.

Ratings and email

The game may ask Google Play to show its rating card. Google handles it and does not tell us whether you rated the game or what you said. If you use Contact in the game’s settings, your mail app sends us an email with the game’s version and your level already filled in. We receive your email address and what you write, and use them only to reply.

Worldsworth

A word game for Android. The baseline above applies: no account of ours, no personal information, no ads. The game uses Google Play Games for sign-in and cloud save, and Google Analytics for Firebase to count how it is played. Both are described below.

Signing in

Worldsworth signs you in with the Google Play Games profile already on your phone. There is nothing to register for and no password: the game asks Google who you are, and Google answers with your player name and player ID. We never see your Google password, your email address, or your contacts.

Your progress

Trips, levels, stars and the countries you have reached are saved on your device, and also to your own Google Play Games account as a saved game, so that a new phone picks up where the old one left off. That copy is stored by Google in your account, not by us, and you can delete it from your Play Games settings along with the rest of your Play Games data.

What it counts

Worldsworth collects anonymous usage analytics through Google Analytics for Firebase: app opens, session length, screens viewed and gameplay events, along with device model, operating system version, approximate country, and the advertising identifier your device provides. It is aggregated and anonymous, and it is used only to understand how the game is played and to improve it. It is never used to identify you, never used for advertising or to build a profile of you, and never sold. Google’s handling of it is covered by the Google Privacy Policy.

This data is not stored against your name or your email address. It is tied to an anonymous identifier for your installation of the game, and it is deleted automatically after two months. If you would like it deleted sooner, email admin@thatslongoverdue.com from the device in question and we will remove what can be identified as yours.

Purchases

Most of the game is free. A country beyond the first three can be unlocked by a one-time purchase, handled entirely by Google Play. We never receive or see your payment details, only that a purchase succeeded, so the game can unlock what you bought.

Notifications

If a flight is in the air, the game schedules a reminder on your device for when it lands. Those notifications are created by the game on your phone. No server sends them, and nothing about you leaves the device to produce them.

Decision Day

A college admissions simulator for Android. The baseline above applies: no account, no personal information, no ads. Everything the game needs is built into the app. The only things it sends are the usage counts and error reports described below, and you can turn those off.

What it counts

Decision Day collects anonymous usage statistics through Google Analytics for Firebase: app opens, session length, which screens are viewed, and game events such as the colleges applied to and in which round, a roll of the Random die, campus visits, reaching Decision Day, each letter’s result, and opening the Reader’s Notes or saving the results picture. It also receives the app and Android versions and your approximate country and region, worked out from your connection. If something in the game breaks, Firebase Crashlytics receives a short error report: the error message, where in the game’s code it happened, and which screen was open.

None of it includes your name, GPA, test scores, AP classes, traits, major, home state, high school or anything you type, and there is no user ID. The game does not use your device’s advertising identifier. It is used only to see which parts of the game get played and to fix what breaks. It is never used to identify you or to show you ads, and it is never sold. Google keeps it for two months and then deletes it. Google’s handling of it is covered by the Google Privacy Policy.

To turn it off, open Privacy & Settings on the game’s opening screen and switch off Usage statistics. From then on, nothing is sent from your phone.

Measuring our own ads

We advertise Decision Day through Google Ads. Google Play tells Google Ads when an install came from one of our ads, and the counts above let it see how many of those players went on to reach Decision Day, so we know which ads are worth paying for. We see only those totals, never who you are. The game shows no ads, and nothing it counts is used to target ads at you.

What you tell it

To play, you give the game a first name, a GPA, test scores if you choose to, your AP classes, your home state, whether you live in a city or the country, the kind of high school you attend, a major and three traits. The game uses them on your phone to work out your odds and write your letters. They are saved on your phone with the rest of your game, and never sent to us or to anyone else. Only the colleges you apply to, and how, are counted, as described above.

Your progress

The game saves your progress on your phone, so you can close it and pick up where you left off: what you told it, the colleges you applied to and how, your campus visits, your letters and results, and whether you turned the music off. It is kept only in the app’s own storage. It is never sent to us or to anyone else, and the app leaves it out of Android’s backups, so it is not copied to your Google account or to a new phone.

Start over, under your results, clears your applications and results. Uninstalling the app, or clearing its storage in your phone’s settings, deletes all of it.

Your location

The home step offers Use my location to fill in your state. If you tap it, Android asks whether to share your approximate location with the game. The game checks it once, on your phone, against U.S. Census maps built into the app, to find your state and whether your county is mostly urban or rural. It keeps those two answers with the rest of your game. The location itself is not stored and is never sent anywhere. You can skip it and choose your state from the list instead.

Reminders

The first time you reach The List, Android asks whether Decision Day may send you notifications. If you allow it, the game schedules a few reminders on your phone: real admissions dates, such as early deadlines and Ivy Day, and a nudge if you leave a game unfinished. They are created by the game on your phone. No server sends them, and nothing about you leaves the device to produce them. Switch off Reminders in Privacy & Settings, or turn off the game’s notifications in your phone’s settings, and they stop.

Pictures you save

Save to gallery puts a picture of your results in your phone’s Pictures folder. It stays on your phone. Whether you share it, and where, is up to you.

Links and email

The links in the game’s settings open in your browser. Contact opens your mail app with our address filled in. If you send us an email, we receive your email address and what you write, and use them only to reply.

How the game works, and where its numbers come from: Decision Day.

Get This

A reading app that teaches SAT vocabulary through stories. The baseline above applies: no account, no personal information, no ads. Get This also collects no analytics. The only thing it fetches from the internet is the stories themselves.

Downloading stories

Stories come in editions. When you first open the app, and when an edition is added or updated, the app downloads it: the stories, their pictures and their narration. The files come from our file storage, hosted by Supabase. The requests ask for files and nothing else. They carry no name, no account, no identifier and nothing about your progress. Like any web server, the host sees the address your phone connects from so it can send the files back. We do not use it to identify you.

Your progress

The words you have learned, your quiz and test results, your streak and your settings are saved on your phone, in the app’s own storage. The editions you have downloaded are kept there too, so the app works without a connection once they are in. None of it is sent to us or to anyone else. If your phone backs up its apps to your Google or Apple account, that backup may include your progress. That copy is stored in your own account. We never see it.

Uninstalling the app, or clearing its storage in your phone’s settings, deletes all of it.

Morning alerts

If you turn them on, the app can send one notification in the morning when new stories are ready or a test is due. You choose which, and newer versions of Android ask your permission first. The app works out the alerts on your phone and schedules them there, and sets them again after your phone restarts. No server sends them, and nothing about you leaves the phone to produce them. You can change or turn them off under Morning alerts in Editions, or in your phone’s settings.

Reporting a problem

If you ask it to, the app copies your progress to your phone’s clipboard so you can paste it into a message to us about a problem. It goes only where you paste it. If you email us, we receive your email address and what you write, and use them only to reply.

Shoebox Summer: Cardboard Gold

A free game for Android about collecting sports cards as a kid over six summers. The baseline above applies: no account of ours, no personal information, no ads. There is one optional thing to buy in it, a premium box. It is made for players aged 13 and over, and it is not directed at children. The game uses Google Analytics for Firebase to count how it is played and, if you choose to sign in, Google Play Games for cloud save. Both are described below, and so is the premium box.

What it counts

Shoebox Summer collects anonymous usage statistics through Google Analytics for Firebase: app opens, session length, which screens are viewed, and gameplay events. The events are a new game and the summer it starts in, each Saturday reached, packs opened, cards sold, cards put in cases, cards found, the end of each summer, the end of a game and what the shoebox came to, and use of the cloud save. Firebase itself adds your device model, operating system version and approximate country, and an anonymous identifier for your installation of the game.

None of it is stored against your name or your email address, and nothing you type in the game is sent anywhere. It is used only to understand how the game is played and to improve it. It is never used to identify you or to show you ads, and it is never sold. Google keeps it for a limited period and then deletes it. Google’s handling of it is covered by the Google Privacy Policy.

The game does not collect your device’s advertising identifier. It removes the Android permission for it and switches off advertising identifier collection and ad personalization. It has no crash reporting service, and nothing it counts is used to measure ads.

Signing in

Signing in is optional. If you choose to, Shoebox Summer signs you in with the Google Play Games profile already on your phone. There is nothing to register for and no password: the game asks Google who you are, and Google answers with your player name and player ID. We never see your Google password, your email address, or your contacts. The game has no leaderboards and no achievements.

Your progress

The game in progress, your finished games (the past shoeboxes), your top 100 cards and your album are saved on your device. If you are signed in to Google Play Games, the game also keeps a copy in your own Play Games account as saved games, so that a new phone picks up where the old one left off. That copy is stored by Google in your account, not by us, and you can delete it from your Play Games settings.

Buying a premium box

The one thing to buy is a premium box: a box of packs from an old card set, which you open in the game. It is optional, and the odds for every card in it are shown before you pay. You can buy more than one. It is for sale only in the version of the game from Google Play.

Payment goes through Google Play Billing. Google takes the payment, and the game never sees your card or payment details. Google’s handling of it is covered by the Google Privacy Policy and the Google Play Terms of Service.

Google gives each payment a purchase token. The game keeps a short hash of it on your phone and in your saved game, so that one payment is counted only once. If you use cloud save, it goes to your Play Games account with the rest of your saved game.

The game also counts two events in the statistics described above. One is a try at buying a box: whether it was paid, pending, cancelled or failed, which summer it was, and which set the box was from. The other is a box paid for: how many boxes, and which summer. Neither includes the price, how you paid, your name or your email address.

What it does not use

Shoebox Summer does not use your location, your camera or your contacts, and it sends no notifications. It does not collect an email address.

Contact

Questions about this policy: admin@thatslongoverdue.com

Thats Long Overdue LLC · Seattle, Washington